Majora’s Mask is a game about helping people. Sure, the moon is due to crash into the world
in three days, but Link—being the stand-up guy that he is—makes time in his
busy schedule to reunite a long-lost couple, lay to rest spirits of the
wandering dead (including a war hero and a rock god), and reverse the curse
laid on a family turned into spiders.
And all this altruism is recorded in the handy-dandy Bomber’s Notebook. Fans of the original game will be pleased to
see that the Bomber’s Notebook is much more intuitive this time around, featuring
alerts to ensure you don’t miss the events needed to help Termina’s denizens in
distress.
So, is there anything I don’t like about this game, you
ask? Well, the need to go back in time
repeatedly can occasionally be frustrating, especially when you’re just about
to finish a temple. Your time-traveling
ventures have been fine-tuned a bit in this version, however—in the N64 version,
playing the “Song of Double Time” forced you to skip ahead six in-game
hours. Now, you can choose the exact
hour you want to travel to on any one of the three days. And of course, you can still slow down time
with the “Inverted Song of Time.” That
said, time traveling still disrupts the flow of your adventure, though I’d
argue that the sense of urgency it creates is worth it.
Majora’s Mask is one of those games you either love or you
hate. If you’re like me and loved the
original N64 game, you probably picked up the 3DS version without a second
thought. After all, even without the
shiny new graphics and gameplay tweaks, the idea of getting to play such a
stellar game on the plane is worth the price tag alone. I only wish I could go back in time to 2000
and play it again with fresh eyes.